Megacrush Unity Assets
Runtime Navmesh Baker
Runtime Navmesh Baker
  • Runtime Navmesh Baker User Manual
    • Introduction
    • Technical Details
      • Input System (Old)
    • Video Tutorials
    • Getting Started
    • Nav Mesh Baker Component
    • Installing Samples
      • Text Mesh Pro Essentials
      • The Runtime Navmesh Baker Demo scene
      • Scene View Overlays
      • Runtime Navmesh Baker Configuration
    • Preparing a scene for Runtime Navmesh Baking
      • Navmesh Render Geometry
      • Use Primitive Colliders instead of Mesh Colliders
      • Allow Read/Write access to ALL meshes used for Mesh Colliders
      • Disable Batching Static for Scene Elements
      • Page Third Party Mesh Combination Tools1
    • NavMeshBaker API
    • Frequently Asked Questions
    • Extras
      • ClickToMoveController
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  1. Runtime Navmesh Baker User Manual

Technical Details

The AI Navigation package created by Unity does actually provide runtime baking out of the box, however there is no interface or editor-facing functionality on how to use this. The Runtime Navmesh Baker package wraps this functionality with a simple interface so that non programmers can take advantage of runtime navmesh baking for their games.

Dependencies

Runtime NavMesh Baker depends on the AI Navigation package provided by Unity. This will be installed automatically when you install the package from the Asset Store.

The Runtime Navmesh Baker samples also depend on Cinemachine and TextMesh Pro, both of which will be installed when the package is imported if not present in your project already.

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Last updated 1 year ago