Technical Details

The AI Navigation package created by Unity does actually provide runtime baking out of the box, however there is no interface or editor-facing functionality on how to use this. The Runtime Navmesh Baker package wraps this functionality with a simple interface so that non programmers can take advantage of runtime navmesh baking for their games.

Dependencies

Runtime NavMesh Baker depends on the AI Navigation package provided by Unity. This will be installed automatically when you install the package from the Asset Store.

The Runtime Navmesh Baker samples also depend on Cinemachine and TextMesh Pro, both of which will be installed when the package is imported if not present in your project already.

Last updated