Megacrush Unity Assets
Runtime Navmesh Baker
Runtime Navmesh Baker
  • Runtime Navmesh Baker User Manual
    • Introduction
    • Technical Details
      • Input System (Old)
    • Video Tutorials
    • Getting Started
    • Nav Mesh Baker Component
    • Installing Samples
      • Text Mesh Pro Essentials
      • The Runtime Navmesh Baker Demo scene
      • Scene View Overlays
      • Runtime Navmesh Baker Configuration
    • Preparing a scene for Runtime Navmesh Baking
      • Navmesh Render Geometry
      • Use Primitive Colliders instead of Mesh Colliders
      • Allow Read/Write access to ALL meshes used for Mesh Colliders
      • Disable Batching Static for Scene Elements
      • Page Third Party Mesh Combination Tools1
    • NavMeshBaker API
    • Frequently Asked Questions
    • Extras
      • ClickToMoveController
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  1. Runtime Navmesh Baker User Manual
  2. Preparing a scene for Runtime Navmesh Baking

Navmesh Render Geometry

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Last updated 1 year ago

When generating a Navmesh, Unity provides 2 options - use Render Geometry, or use the Physics Geometry.

If your Navmesh Surface is set to ‘Render Meshes’, The Navmesh Baker will show the following warning in the Inspector:

While NOT required, it is highly recommended that you switch the Navmesh Surface to use Physics Geometry instead. If you click the ‘Update Navmesh Surface’ button, the Navmesh Baker will automatically do this for you.