Megacrush Unity Assets
Runtime Navmesh Baker
Runtime Navmesh Baker
  • Runtime Navmesh Baker User Manual
    • Introduction
    • Technical Details
      • Input System (Old)
    • Video Tutorials
    • Getting Started
    • Nav Mesh Baker Component
    • Installing Samples
      • Text Mesh Pro Essentials
      • The Runtime Navmesh Baker Demo scene
      • Scene View Overlays
      • Runtime Navmesh Baker Configuration
    • Preparing a scene for Runtime Navmesh Baking
      • Navmesh Render Geometry
      • Use Primitive Colliders instead of Mesh Colliders
      • Allow Read/Write access to ALL meshes used for Mesh Colliders
      • Disable Batching Static for Scene Elements
      • Page Third Party Mesh Combination Tools1
    • NavMeshBaker API
    • Frequently Asked Questions
    • Extras
      • ClickToMoveController
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  1. Runtime Navmesh Baker User Manual
  2. Preparing a scene for Runtime Navmesh Baking

Allow Read/Write access to ALL meshes used for Mesh Colliders

PreviousUse Primitive Colliders instead of Mesh CollidersNextDisable Batching Static for Scene Elements

Last updated 1 year ago

Check the following page in the Unity documentation for more details about the trade-offs.

To fix this error:

  1. Select the mesh in your project and go to the ‘model’ tab of the import inspector

  2. Check the ‘read/write’ checkbox

  3. Click ‘Apply’

https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html