Allow Read/Write access to ALL meshes used for Mesh Colliders
PreviousUse Primitive Colliders instead of Mesh CollidersNextDisable Batching Static for Scene Elements
Last updated
Last updated
Check the following page in the Unity documentation for more details about the trade-offs.
https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html
To fix this error:
Select the mesh in your project and go to the ‘model’ tab of the import inspector
Check the ‘read/write’ checkbox
Click ‘Apply’