Frequently Asked Questions
Last updated
Last updated
The simple version is that in order to bake the navmesh at runtime, Unity requires read/write access to any meshes that use Mesh Colliders in your scene.
Check the following page in the Unity documentation for more details about the trade-offs.
https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html
Select the mesh in your project and go to the ‘model’ tab of the import inspector
Check the ‘read/write’ checkbox
Click ‘Apply’
The Getting Started tutorial walks you through these steps.