Wave Trigger
Last updated
Last updated
The Runtime Spawner includes a complete wave spawning system, similar to Tower Defense games, and many other ‘hold & defend’ games and missions (Left 4 Dead, etc). The Trigger area is defined by a Box Collider (set to ‘Trigger’) as shown in the image below.
To Create a new Wave Trigger in the scene, click the ‘+’ button on the Wave Triggers section of the Runtime Spawner UI. This will automatically add a child game object for the Runtime Spawner and add the required components (Wave Trigger / Box Collider).
The Wave Spawn Point component defines the location where AI Agents that have been spawned by a Wave (as triggered by the Wave Trigger component, above) will be spawned in the world.
Spawn Range
Defines a spawn area for this spawn point. A random spot within the range will be used to spawn the AI Agents. This range is visible as a scene view gizmo as shown below.