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Runtime Spawner User Manual
Runtime Spawner User Manual
  • Runtime Spawner User Manual
    • Introduction
      • The Welcome Dialog
      • Core Concepts
    • Technical Details
    • Getting Started
      • Samples Overview
      • The Sample Scenes
      • SRP Support
    • Components
      • Runtime Spawner
      • Local Area Spawner
      • Wave Trigger
    • Scriptable Objects
      • Spawn Entry
      • Wave Spawner
    • Runtime Spawner Settings
    • Runtime Spawner API
    • Extras
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  1. Runtime Spawner User Manual
  2. Components

Local Area Spawner

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Last updated 1 year ago

Local Area Spawner

The Local Area Spawner is a helper component that can be used to define custom biomes or regions within your game world. Each Local Area Spawner can have any number of custom Spawn Entry references.

Properties

Min Object Count

Max Object Count

Defines how many AI Agents to Spawn in this Region. A random number of AI Agents will be spawned (between Min & Max)

Restrict to Navmesh Areas (Optional)

RegionSpawners

This defines the list of Spawn Entry AI Agents for this spawner. You can add a new entry to the list by clicking the ‘Add’ button. See the Spawn Entry section of the documentation for more information.

You can optionally restrict the spawning of AI Agents to specific Navmesh Areas. Check the for more information about Navmesh Areas and how to use them

Unity Navmesh Area documentation