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Runtime Spawner User Manual
Runtime Spawner User Manual
  • Runtime Spawner User Manual
    • Introduction
      • The Welcome Dialog
      • Core Concepts
    • Technical Details
    • Getting Started
      • Samples Overview
      • The Sample Scenes
      • SRP Support
    • Components
      • Runtime Spawner
      • Local Area Spawner
      • Wave Trigger
    • Scriptable Objects
      • Spawn Entry
      • Wave Spawner
    • Runtime Spawner Settings
    • Runtime Spawner API
    • Extras
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  • CharController
  • AI Wander
  • AI Chase
  • Start Runtime Spawner
  1. Runtime Spawner User Manual

Extras

These scripts are included in the Runtime Spawner Samples and can be used if you wish for your own projects (or as a starting point for your own custom AI behaviours).

CharController

A simple character controller script that provides camera-relative movement (similar to GTA etc). Uses the built in Character Controller provided by Unity.

AI Wander

A simple component that will make an AI character wander to random positions on the navmesh once spawned. Useful for animals, pedestrians and other ambient AI objects.

AI Chase

A simple component that will make an AI character chase a specific target. Useful for hostile animals, creatures (zombies!) and melee enemies.

Start Runtime Spawner

This is a very simple script that will start a Runtime Spawner from script. You can find it used in example 5. API Example - Manual Start

PreviousRuntime Spawner API

Last updated 1 year ago