Megacrush Unity Assets
Runtime Spawner User Manual
Runtime Spawner User Manual
  • Runtime Spawner User Manual
    • Introduction
      • The Welcome Dialog
      • Core Concepts
    • Technical Details
    • Getting Started
      • Samples Overview
      • The Sample Scenes
      • SRP Support
    • Components
      • Runtime Spawner
      • Local Area Spawner
      • Wave Trigger
    • Scriptable Objects
      • Spawn Entry
      • Wave Spawner
    • Runtime Spawner Settings
    • Runtime Spawner API
    • Extras
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  1. Runtime Spawner User Manual

Runtime Spawner Settings

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Last updated 1 year ago

The Runtime Spawner has a few options that are configurable in Unity by going to Edit ⇒ Project Settings ⇒ Runtime Spawner.

Here you can configure all of the main Colors that are used by the various components (please send us your color scheme if you come up with one!)

These settings are saved in a Scriptable Object that is saved by default in the Root of the /Assets folder. Feel free to move it if you so choose. You can edit the colors in either place (Project Settings window or the Scriptable object).