Technical Details

Technical Details

Runtime Spawner 2.0 is built as a modular, package-based system using Unity’s Package Manager (UPM).


Unity Version

Runtime Spawner 2.0 is built and tested with:

  • Unity 2022.3 LTS and newer

It may work on earlier versions, but compatibility is not guaranteed - particularly for:

  • AI Navigation (Nav Mesh)

  • Editor tooling and UI

If you are targeting an older Unity version, please contact support.


Package Structure

Runtime Spawner 2.0 is no longer a single package.

It is split into multiple independent UPM packages, allowing you to include only what your project needs.

Core Packages

  • com.megacrush.runtimespawner.core Core spawning systems and execution pipeline

  • com.megacrush.runtimespawner.shared Shared utilities and editor tooling


Addon Packages

  • com.megacrush.spawner.global

  • com.megacrush.spawner.localarea

  • com.megacrush.spawner.waves

  • com.megacrush.spawner.spawnpoints

  • com.megacrush.spawner.specialencounters

Each addon provides a specific spawning behavior and depends on the Core package.


Networking Packages

  • com.megacrush.runtimespawner.networking (shared abstractions)

  • com.megacrush.spawner.networking.pun

  • com.megacrush.spawner.networking.fusion

Addon-specific networking bridges are also provided (e.g. Waves, Local Area).


Object Pooling

Runtime Spawner uses a separate package for pooling:

  • com.megacrush.objectpool

This is used by default factories and can be replaced if needed.


Dependencies

Core Runtime

The Core package has no required external dependencies beyond Unity itself.


Sample Content

Sample scenes may depend on Unity packages such as:

  • AI Navigation

  • TextMeshPro

These are installed automatically when importing samples.

If you remove the samples, these dependencies can also be removed.


Networking (Optional)

Networking support requires installing the corresponding third-party SDK:

  • Photon PUN 2+

  • Photon Fusion 2.x

These are not included with Runtime Spawner and must be installed separately.


Scripting Defines

Runtime Spawner uses compile-time defines to enable integrations:

  • PUN_2_OR_NEWER → enables PUN integration

  • FUSION_WEAVER → enables Fusion integration

These are typically set automatically when the corresponding packages are installed.


Profiling

To enable profiling markers:

  • Add the following scripting define:

Location:

  • Edit → Project Settings → Player → Scripting Define Symbols

This enables additional runtime profiling hooks for debugging and performance analysis.


Extensibility

Runtime Spawner is designed to be extended:

  • Custom object factories (replace pooling or networking)

  • Custom addons (define new spawning behavior)

  • Custom prefab sources

  • Alternative navigation or placement systems

The system does not require Nav Mesh specifically and can be adapted to other solutions.


Notes

  • Core functionality does not depend on networking or addons

  • Addons can be used independently or combined

  • Networking is fully optional and layered on top of Core

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