Baker Events
Available Events
// Per-surface events
event Action<DynamicNavMeshSurface, Bounds> OnBakeStarted;
event Action<DynamicNavMeshSurface, Bounds, float> OnBakeCompleted;
event Action<DynamicNavMeshSurface, Bounds, string> OnBakeFailed;
// Combined-window events
event Action<int, Bounds> OnCombinedBakeStarted;
event Action<int, Bounds, float> OnCombinedBakeCompleted;
// One Shot events (new in 1.4.0)
event Action<int, Bounds> OnOneShotBakeStarted;
event Action<int, Bounds, float> OnOneShotBakeCompleted;Example: Spawn After Bake
Best Practices
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