Baker Coordinator
Core entry point for the package
The BakerCoordinator is the single entry point for runtime navmesh baking. It replaces the legacy NavMeshBaker
and manages the NavMeshBakerService
internally.
Create a Baker Coordinator in the scene by going to
GameObject -> Runtime Navmesh Baker -> Add Navmesh Baker

Overview
One entry point that creates and manages the
NavMeshBakerService
Profile-driven via
NavMeshBakeProfile
(mode, size, thresholds, agent types, area costs)Bake Modes supported:
Continuous AABB — moving bubble around a target
Grid Cells — streaming window of fixed cells
One Shot — full-scene bake once at startup
Center Target (player, camera, or any transform) drives where Continuous AABB and Grid Cells bake
Works with any number of
DynamicNavMeshSurface
components in the sceneExposes runtime controls, bake queue stats, and diagnostics in the inspector
Typical Setup
Menu:
GameObject → Runtime Navmesh Baker → Add Coordinator
Create/assign a
NavMeshBakeProfile
Set Center Target (player or main camera) — required for Continuous AABB and Grid Cells; optional for One Shot
Ensure bakeable areas use
DynamicNavMeshSurface
Enter Play Mode
Inspector Reference
Properties
Profile Reference to a
NavMeshBakeProfile
. Defines bake mode (Continuous AABB, Grid Cells, One Shot), sizes, thresholds, intervals, agent types, and area costs.Center Target Transform to follow when computing bake volumes or selecting grid cells. Not required in One Shot mode.
Service Panel Shows the
NavMeshBakerService
owned by this coordinator. If missing, a warning appears with Add Service Component (advanced; normally not needed). Displays runtime metrics (Play Mode only):Queued / In-Flight / Skipped(no-src) — job queue state
Update p95 / Collect p95 / Schedule p95 (ms) — 95th percentile timings for each stage
Actions
Start Baking — Starts the coordinator’s baking flow (initial enqueue + runtime updates).
Bake All Now — Forces a full pass across all registered surfaces immediately.
Enqueue Current Grid Cells — Enqueues the active cell and rings around the center target. Enabled only if profile mode = Grid Cells.
Run One Shot Bake — (new) Immediately triggers a single full-scene bake when profile mode = One Shot.
Open Bake Monitor — Opens the Bake Monitor editor window for a live, multi-surface view.
Select Service — Focuses the owned
NavMeshBakerService
GameObject in the hierarchy.
Public API (Coordinator)
void SetProfile(NavMeshBakeProfile profile);
void SetCenterTarget(Transform target);
void StartBaking();
void BakeAllNow();
void RunOneShotBake(); // new in 1.4.0
NavMeshBakerService GetService();
Best Practices
Keep one BakerCoordinator per scene.
Use Profiles to switch between modes:
Continuous AABB → compact/roaming maps
Grid Cells → large/procedural/streaming maps
One Shot → handcrafted maps where you want one full bake at runtime
Use the Bake Monitor during development to track throughput, hotspots, and job queue health.
For spawner workflows, combine placement policies (Require, Prefer, Ignore) with the bake events exposed by the coordinator to ensure AI is placed only after valid navmesh is available.
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