Nav Mesh Baker (Legacy)
Legacy Facade for the new NavMeshBaker Service
Note: as of 1.3.0 this component has been removed. See the Upgrade Guide for more information
The NavMeshBaker component is a backwards-compatible wrapper provided for projects that used earlier versions of the Runtime NavMesh Baker. It preserves the original workflow (attach a single component, set a player, press Play) while internally delegating to the new NavMeshBakerService
.
Note: For new projects, we recommend using the NavMeshBakerService + NavMeshBakeProfile workflow. This component is primarily for compatibility and quick setup.
Overview
Ensures a
NavMeshBakerService
exists in the scene.Tracks a Player (Center Target) object, usually the player character or camera.
Rebakes the local navmesh around the target either automatically or on-demand.
Forwards bake completion events through the legacy
onNavMeshUpdated
callback for existing scripts.
Inspector Reference
Properties
Auto Initialize (bool) If enabled, the component automatically calls
Init()
at scene load.Player (Center Target) (GameObject) The object to keep the navmesh centered around. If left empty, the Main Camera is used.
Auto Update NavMesh (bool) If enabled, the service will poll automatically and trigger rebakes when needed. If disabled, you must call
Bake()
manually.
Buttons
Set Player = Main Camera Quickly assign the active camera as the center target.
Find/Create Service Ensures a
NavMeshBakerService
exists in the scene. Creates one if missing.Open Service Pings the existing service GameObject in the hierarchy for inspection.
Bake Once Immediately queues a one-time navmesh bake around the current center target.
Clear All (Editor-only) Removes all navmesh data. Useful for previewing or resetting navmesh data during development.
API (Legacy)
These methods are retained for compatibility with earlier versions of the package:
Init()
Creates or finds aNavMeshBakerService
in the scene and assigns the center target.Bake()
Queues a one-off bake around the current center target.SetActivePlayer(GameObject newPlayer)
Switches the tracked player/center target.onNavMeshUpdated (event)
Event fired when a navmesh bake finishes. (New equivalents are inNavMeshBakerService
:OnBakeStarted
,OnBakeCompleted
,OnBakeFailed
.)
When to Use
Use
NavMeshBaker
if you’re upgrading an older project and want drop-in compatibility.For new projects, prefer the service-based workflow (
NavMeshBakerService + NavMeshBakeProfile
) for full control, flexibility, and future-proofing.
Last updated