Nav Mesh Baker (Legacy)

Legacy Facade for the new NavMeshBaker Service

Note: as of 1.3.0 this component has been removed. See the Upgrade Guide for more information

The NavMeshBaker component is a backwards-compatible wrapper provided for projects that used earlier versions of the Runtime NavMesh Baker. It preserves the original workflow (attach a single component, set a player, press Play) while internally delegating to the new NavMeshBakerService.

Note: For new projects, we recommend using the NavMeshBakerService + NavMeshBakeProfile workflow. This component is primarily for compatibility and quick setup.


Overview

  • Ensures a NavMeshBakerService exists in the scene.

  • Tracks a Player (Center Target) object, usually the player character or camera.

  • Rebakes the local navmesh around the target either automatically or on-demand.

  • Forwards bake completion events through the legacy onNavMeshUpdated callback for existing scripts.


Inspector Reference

Properties

  • Auto Initialize (bool) If enabled, the component automatically calls Init() at scene load.

  • Player (Center Target) (GameObject) The object to keep the navmesh centered around. If left empty, the Main Camera is used.

  • Auto Update NavMesh (bool) If enabled, the service will poll automatically and trigger rebakes when needed. If disabled, you must call Bake() manually.


Buttons

  • Set Player = Main Camera Quickly assign the active camera as the center target.

  • Find/Create Service Ensures a NavMeshBakerService exists in the scene. Creates one if missing.

  • Open Service Pings the existing service GameObject in the hierarchy for inspection.

  • Bake Once Immediately queues a one-time navmesh bake around the current center target.

  • Clear All (Editor-only) Removes all navmesh data. Useful for previewing or resetting navmesh data during development.


API (Legacy)

These methods are retained for compatibility with earlier versions of the package:

  • Init() Creates or finds a NavMeshBakerService in the scene and assigns the center target.

  • Bake() Queues a one-off bake around the current center target.

  • SetActivePlayer(GameObject newPlayer) Switches the tracked player/center target.

  • onNavMeshUpdated (event) Event fired when a navmesh bake finishes. (New equivalents are in NavMeshBakerService: OnBakeStarted, OnBakeCompleted, OnBakeFailed.)


When to Use

  • Use NavMeshBaker if you’re upgrading an older project and want drop-in compatibility.

  • For new projects, prefer the service-based workflow (NavMeshBakerService + NavMeshBakeProfile) for full control, flexibility, and future-proofing.

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