Photon Fusion Integration Guide
Documentation structure
From here, the Fusion documentation is split into focused pages:
Setup & Configuration
project wiring
asmdefs and CodeGen
bootstrap patterns
optional pooling providers
Scene Setup & Usage
where to place spawners and triggers
how to start spawner logic safely
common runtime patterns
Troubleshooting & Errors
common Fusion integration issues
authority mistakes
CodeGen problems
trigger misconfiguration
Detailed driver behavior lives with the components they control:
When to use this integration
Use Runtime Spawner with Fusion when you want:
authoritative, deterministic spawning
scalable PvE content
reusable single-player + multiplayer gameplay logic
minimal custom networking code around encounters
If you’re already comfortable with Fusion’s networking model, Runtime Spawner plugs into it cleanly without forcing a specific architecture.
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