Using the Sample Telemetry Provider

The Runtime Spawner includes a simple BasicSpecialsTelemetry ScriptableObject in the Samples~ folder.

This provider lets you test Pressure and Average Player HP rules without writing any code.


Step 1. Create the Sample Asset

  1. From the Project window: Create → Runtime Spawner → Specials Telemetry → Basic Sample

  2. Name it something like TestTelemetry.asset.

You’ll see two sliders in the Inspector:

Field
Description

Pressure

Represents game intensity (0–1). Higher = more tension.

Average Player HP

Represents player health (0–1). Lower = injured team.


Step 2. Assign the Provider

  1. Select your SpecialEncounterManager in the scene.

  2. Drag your new TestTelemetry.asset into the Telemetry Provider field.

Now, the manager will read these values whenever it evaluates rules.


Step 3. Configure a Rule that Uses Telemetry

  1. Open your Special Profile (the ScriptableObject defining all special rules).

  2. Add or edit a rule to include thresholds like:

    • Min Pressure = 0.75

    • Min Avg Player HP = 0.50

  3. Save your changes.


Step 4. Test in Play Mode

  1. Enter Play Mode.

  2. Adjust the Pressure and Average Player HP sliders live in the Inspector.

  3. Watch your SpecialEncounterManager and/or the Diagnostics HUD.

You’ll see rules begin to pass or fail as you cross their thresholds.

Example:

[Specials] Pressure=0.82, AvgHP=0.64 → Rule “BossWave” passed
[Specials] Spawned 1x Special_Brute

Step 5. Validate Behavior

  • If Pressure < threshold, specials won’t spawn.

  • If Avg HP < threshold, spawn conditions are deferred until players recover.

  • If both exceed thresholds, eligible rules can trigger immediately.

This makes it easy to test pacing without wiring any game systems yet.


Step 6. Move to a Real Provider

Once you’ve confirmed your rules work, replace the sample with:

  • A custom ScriptableObject subclass of SpecialsTelemetryProvider, or

  • A runtime ISpecialsTelemetry implementation that reads live data (see next page).


Summary

You want to...
Use...

Validate your rule setup quickly

BasicSpecialsTelemetry sample

Control Pressure / HP manually

Adjust sliders in Inspector

Test spawn gating logic

Watch HUD / Console logs

Connect real gameplay systems

Move on to Custom Provider setup


In short: The sample telemetry provider is your sandbox - a quick way to verify that your special encounter rules, thresholds, and cooldowns are all behaving correctly before you hook in real game data.

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