Megacrush Unity Assets
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Metadata Driven Development
Metadata Driven Development
  • Overview
  • Sample Spreadsheet
  • BG Database Configuration
    • First Steps
      • Setting up BG Database Locally
      • Creating an Import Job for Google Sheets
    • Import & View Metadata
    • Configuring a new Table
  • Code Architecture
  • Video Walkthrough
  • GameData Scriptable Object
    • The New Item Wizard (Editor tool)
  • Get the Project
  • BG Database Documentation
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Get the Project

Available on Github

PreviousThe New Item Wizard (Editor tool)NextBG Database Documentation

Last updated 6 months ago

Clone the sample project from Github

Note: You MUST own and import your own copy of BG Database in order for the project to compile and open!

Get a copy of BG Database for yourself on the Unity Asset Store

Once you have it, just follow the under the BG Database Configuration and you should be good to go!

First Steps
BG Database | Data editor with Google Sheets and Excel syncingUnityAssetStore
Unity Asset store link to BG Database
Logo
https://github.com/PixelWizards/Metadata-Driven-Developmentgithub.com
Metadata Sample project