Megacrush Unity Assets
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Metadata Driven Development
Metadata Driven Development
  • Overview
  • Sample Spreadsheet
  • BG Database Configuration
    • First Steps
      • Setting up BG Database Locally
      • Creating an Import Job for Google Sheets
    • Import & View Metadata
    • Configuring a new Table
  • Code Architecture
  • Video Walkthrough
  • GameData Scriptable Object
    • The New Item Wizard (Editor tool)
  • Get the Project
  • BG Database Documentation
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Video Walkthrough

Walkthrough of creating the metadata, updating in the editor and displaying the metadata at runtime.

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Last updated 9 months ago