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Metadata Driven Development
Metadata Driven Development
  • Overview
  • Sample Spreadsheet
  • BG Database Configuration
    • First Steps
      • Setting up BG Database Locally
      • Creating an Import Job for Google Sheets
    • Import & View Metadata
    • Configuring a new Table
  • Code Architecture
  • Video Walkthrough
  • GameData Scriptable Object
    • The New Item Wizard (Editor tool)
  • Get the Project
  • BG Database Documentation
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Overview

Introduction to the concept of Metadata Driven Development

NextSample Spreadsheet

Last updated 5 months ago

Introduction

This presentation was created as an overview of the concept and how we can use BG Database to improve our workflows in Unity.

Feedback / Get in touch

You can also get in touch:

For support, please on Gthub Issues!

on Discord:

or Bluesky:

submit a ticket
https://discord.com/invite/kvsMqeFS7Y
https://bsky.app/profile/gekido.bsky.social
Metadata Structure Presentation