Megacrush Unity Assets
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Metadata Driven Development
Metadata Driven Development
  • Overview
  • Sample Spreadsheet
  • BG Database Configuration
    • First Steps
      • Setting up BG Database Locally
      • Creating an Import Job for Google Sheets
    • Import & View Metadata
    • Configuring a new Table
  • Code Architecture
  • Video Walkthrough
  • GameData Scriptable Object
    • The New Item Wizard (Editor tool)
  • Get the Project
  • BG Database Documentation
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BG Database Documentation

External documentation for BG Database

PreviousGet the Project

Last updated 6 months ago

BG Database is capable of much more than what I'm using it for here. Check out their docs and give it a try for yourself! This is by no means a fixed workflow.

The whole purpose of sharing this is to provide knowledge and awareness about how larger game studios typically architect their projects and to demonstrate how you can replicate this type of workflow in Unity!

BansheeGz
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