Intensity Profile

(used by SpawnDirector)

Overview

An Intensity Profile defines how your spawning system escalates or relaxes over time. It contains a sequence of steps, each step modifying spawn rules such as rate, concurrency, and pacing.

The SpawnDirector component reads this profile and advances through its steps either manually (via code/events) or automatically (based on time).

This lets you design pacing curves like:

  • A slow trickle at the start of a mission

  • Increasing pressure as players progress

  • A high-chaos finale or boss phase


Properties

Property
Description

Advance Mode

Determines how steps advance: • Manual – you control step progression via code/events. • AutoByTime – profile automatically advances after a set time.

Seconds Per Step

Duration (in seconds) for each step when AutoByTime is active.

Steps (List)

The ordered sequence of pacing steps. Each step defines:

Concurrent Alive Cap

Maximum enemies alive at once (across all spawners).

Global Spawn Window (Min/Max)

Delay between spawns. Narrow ranges = faster pacing.

Spawn Rate Multiplier

Scales spawn rates for all active spawners.

Wave Rate Multiplier

Scales wave timing (if spawners use wave logic).


How to Use

  1. Create a Profile

    • Right-click in Project → Create → Runtime Spawner → Intensity Profile.

  2. Assign It

    • Attach a SpawnDirector to a GameObject with a RuntimeSpawner.

    • Assign your Intensity Profile in the inspector.

  3. Configure Steps

    • Add steps to the list.

    • Tune values to match your desired pacing curve (e.g., slow → steady → chaotic).

  4. Test

    • Enter Play Mode.

    • If Advance Mode = AutoByTime, the profile will progress through steps on its own.

    • If Manual, you can advance steps via script calls (StepUp, StepDown, SetStep).


Example

  • Step 0: 5 alive cap, spawn every 5–7s → Calm start

  • Step 1: 10 alive cap, spawn every 3–5s → Escalation

  • Step 2: 20 alive cap, spawn every 1–2s → Final chaos

This curve mimics the pacing of games like Left 4 Dead, where difficulty ramps dynamically.

Also see

Spawn Director

Last updated