Which Bake Mode should I Choose?
+--------------------------------------------------+
| Continuous AABB (Bubble) |
+--------------------------------------------------+
Player / Camera (Center Target) moves
──────────────────────────────────────────────
[Dynamic Surface A] [Dynamic Surface B]
(terrain mesh) (building mesh)
-> Coordinator tracks target position
-> Service collects geometry from all
registered Dynamic Surfaces inside the
moving AABB
-> Only those surfaces overlapping the bubble
are baked
Result: Small "bubble" navmesh moves around
with the player.+--------------------------------------------------+
| Grid Cells (Streaming) |
+--------------------------------------------------+
World divided into fixed cells (e.g. 32x32)
──────────────────────────────────────────────
[Dynamic Surface X] [Dynamic Surface Y]
(chunk prefab) (spawned tile)
-> Coordinator determines which cells are
inside the active window (e.g. 3x3)
-> Service collects geometry only from
Dynamic Surfaces overlapping those cells
-> Surfaces auto-register/unregister as tiles
are spawned/despawned
Result: Navmesh streams in/out around player.Key Takeaways
When to Use Which Mode
Bake Mode
Best For
How It Works
Trade-offs
Quick Tips
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