Changelog prior to version 1.3
Clean up, adjust runtime spawner defaults when you create a new one in a scene
Massive refactor, improvements
New spawn director to control increasing intensity
New encounter system for specials ala left 4 dead
New diagnostics hud to visualize spawner logic
New demo scenes, content and demo controller
Major fix, cache settings, performance boost / fix
Bug fixes
Fixes for issues spotted in asset store release (related to object fields)
Initial project setup, structure
Last updated 2 days ago