Ambient City Characters - Security & Emergency
Ambient City Characters – Security & Emergency is a modular character pack focused on uniformed and emergency service roles commonly found in modern urban environments. This includes military personnel, police officers, and firefighters designed for believable background population and environmental storytelling.
These characters are intended for ambient use cases such as patrols, emergency scenes, security presence, and crowd simulation rather than hero gameplay.
Each character is fully rigged using Unity’s Humanoid system and is compatible with standard Mecanim animation controllers, including the Ambient City Animations pack and other humanoid animation sets.
Characters include a comprehensive set of blend shapes, including full ARKit-compatible facial blend shapes, enabling facial animation, lip sync, and expressive performance if required.
This package is designed to integrate seamlessly into simulation-driven city scenes, AI-controlled crowds, and large-scale urban environments where authority and emergency roles are needed.
Features
Fully rigged Unity Humanoid characters
Extensive blend shapes, including ARKit-compatible facial shapes
Compatible with Mecanim animation controllers
Suitable for ambient NPCs, patrols, and emergency scenes
Clean hierarchy and predictable scale
No animation controllers included
Intended Use
Police, fire, and military background characters
Security and emergency presence in urban scenes
Crowd and population systems
AI-driven ambient characters
Notes
Animations are not included in this package
Designed to work with humanoid animation packs such as Ambient City Animations
Technical details
Number of Unique Meshes: 38+ Collision: No Vertex Count (per character): 4,690 - 8,418 Triangle Count (per character): 6,722 - 10,260 LODs: No Number of Materials: 110+ Number of Textures: 337+ Texture Resolutions: 512x256 to 2048x2048 Bones (per character, max): 80 - 81 BlendShapes (per character): 175
This asset is authored and configured for Unity’s Universal Render Pipeline (URP).
The Package also includes .UnityPackage files for the Built-In Render Pipeline and HD Render pipelines that can be imported to configure the assets and demo scene for the appropriate render pipeline.
No custom shaders are used.
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