Ambient City Characters - Male
Ambient City Characters – Male is a modular character pack designed for populating modern urban environments with believable background NPCs. These characters are optimized for ambient use cases such as crowds, pedestrians, and social spaces rather than hero gameplay.
Each character is fully rigged using Unity’s Humanoid system and is compatible with standard Mecanim animation controllers, including the Ambient City Animations pack and other humanoid animation sets.
Characters include a comprehensive set of blend shapes, including full ARKit-compatible facial blend shapes, making them suitable for facial animation, lip sync, and expression-driven systems if desired. This package focuses on flexibility and integration, making it suitable for simulation-driven environments, AI-controlled crowds, and large-scale city scenes.
Features
23 Fully rigged Unity Humanoid characters
Extensive blend shapes, including ARKit-compatible facial shapes
Compatible with Mecanim animation controllers
Suitable for ambient NPCs and crowd systems
Clean hierarchy and predictable scale
No animation controllers included
Intended Use
Background pedestrians and civilians
Crowd dressing and population systems
Urban hubs, streets, plazas, and interiors
AI-driven ambient characters
Notes
Animations are not included in this package
Designed to work with humanoid animation packs such as Ambient City Animations
Demo scenes using these characters are provided in a separate free Ambient City demo package
Technical details
Number of Unique Meshes: 23+ Collision: No Vertex Count (per character): 4,127 - 6,485 Triangle Count (per character): 6,434 - 8,682 LODs: No Number of Materials: 58+ Number of Textures: 178+ (_color, _specular, _normal textures) Texture Resolutions: 1024x720 to 2048x2048 Bones (per character, max): 80 BlendShapes (per character): 175
This asset is authored and configured for Unity’s Universal Render Pipeline (URP).
The Package also includes .UnityPackage files for the Built-In Render Pipeline and HD Render pipelines that can be imported to configure the assets and demo scene for the appropriate render pipeline.
No custom shaders are used.
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