# Demo Scenes

The package includes 2 example scenes that match the [Example Scenarios](https://megacrush.gitbook.io/megacrush-unity-assets/runtime-navmesh-baker/runtime-navmesh-baker-user-manual/getting-started/example-scenarios) describes above in the manual:

1. Static Scene with dynamic baking (simple example)
2. Procedural Scene with dynamic tiles (advanced example)

## Simple Example

<figure><img src="https://1421570450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOX9qdO02HF8IWzQVSI2Q%2Fuploads%2FpemmuCQEGGirSUuzc4qw%2F2025-09-06%2014_14_18-.png?alt=media&#x26;token=48db5784-3681-49fe-8632-da41f77fd7d0" alt=""><figcaption></figcaption></figure>

This is a very simple example of a static scene with dynamic navmesh baking active in the scene.

## ProcGen Example

The package also includes a simple Procedural Map generation system (including multiple tile generation systems) that demonstrate Runtime navmesh baking for procedural maps.

<figure><img src="https://1421570450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOX9qdO02HF8IWzQVSI2Q%2Fuploads%2FjunT8QQKMkhnX96NieN5%2F2025-09-06%2014_17_14-D__projects_Asset%20Store%20Package%20Dev%20-%202%20-%20Simple%20Procgen%20Map%20Demo%20-%20Windows%2C%20Mac.png?alt=media&#x26;token=4850ba56-da63-43a5-9f2c-899cb230728c" alt=""><figcaption></figcaption></figure>
